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Loops

WHAT HAPPENS
AFTER IT SELLS.

Being built

A sale is normally where the record ends. Loops are the mechanisms that keep goods in use after it — repair, resale, trade-in and swap — and each of them is a second margin on inventory that has already been paid for.

What to know
Circular is commercial before it is environmental
Repair and resale extend the life of goods that already exist, which is a real environmental outcome and also the cheapest inventory anyone will ever acquire. Treating it as a sustainability gesture is what keeps it small.
The record is what makes it work
Resale needs provenance, repair needs history, trade-in needs a valuation somebody can trust. All three are the same requirement: knowing what this specific item is and what has happened to it.
Four loops, one mechanism
Each keeps goods in circulation and each produces a record the next owner can rely on. They differ in who ends up holding the item and whether cash changes hands, and not at all in what has to be recorded.
  • Repair — fix it and record what was done
  • Resale — sell it on with its provenance intact
  • Trade-in — take it back against something new
  • Swap — exchange between owners without cash
Status
Designed, not built. The event log that would carry an item's history exists and is append-only; the loop flows on top of it are what remains.
Where to go next
GRAJ

READY TO
RUN YOUR GAME ON GRAJ.

Free to join. Participants keep 95% of every transaction; GRAJ takes 5%. Built for 195 countries — payments live in the United States.